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- Introduction to Motion 5
Introduction to Motion 5 (MOTION101)
New Age Technologies has been delivering Authorized Training since 1996. We offer Apple’s full suite of authorized courses including courses pertaining to Logic Express 9 and Logic Pro 9, Final Cut Pro, Motion 5, iOS Applications, Objective-C, and more. If you have any questions or can’t seem to find the Apple class that you are interested in, contact one of our Apple Training Specialists. Invest in your future today with Apple training from New Age Technologies.
✉ Apple Training Specialists | ☏ 502.909.0819
COURSE INFORMATION
Introduction to Motion 5 (MOTION101) Overview:
Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. Introduction to Motion 5 (MOTION101) three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.
Who Should Attend:
- This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.
Introduction to Motion 5 (MOTION101) Prerequisites:
Before attending this course, you must have:
- Knowledge of OS X and basic computer navigation
- Basic knowledge of editing and motion graphics terminology is highly recommended
Introduction to Motion 5 (MOTION101) Objectives:
After successfully completing this course, you will be able to:
- Create Smart Motion Templates and publishing them to Final Cut Pro X.
- Create parameter rigs to quickly adjust related parameters with a single control.
- Understand behavior-based animation.
- Use keyframes to create animation.
- Create content with Generators, shapes and paint strokes.
- Stabilize and tracking media.
- Animate cameras and using advanced 3D features.
Introduction to Motion 5 (MOTION101) Outline:
Day 1
Getting Around in Motion:
Following a New Paradigm, Opening Motion, Importing Video, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Hiding and Showing the Project Pane, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Projects.
Building a Composite:
Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects.
Creating Animation with Behaviors:
Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light.
Animating with Keyframes:
Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes.
Creating Content with Generators, Shapes and Paint Strokes:
Drawing Shapes, Creating a Background with a Generator, Searching for Content, Modifying Animated Content, Masking with Images, Importing Vector Graphics, Working with Paint Strokes, Using Shape Behaviors and Using the Bezier Tool.
Day 2
Creating Text Effects:
Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur.
Working with Particle Emitters and Replicators:
Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets.
Using Audio:
Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio.
Speed Changes and Optical Flow:
Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time Filters.
Stabilizing, Tracking and Keying:
Tracking and Stabilizing a Shot, Keying Greenscreen Footage, Creating Garbage Masks, and Correcting Color for Seamless Compositing.
Day 3
Publishing Smart Templates for Final Cut Pro X:
Setting up the Final Cut Pro Project, Working with Effects Presets, Modifying Effects Presets, Creating Smart Motion Templates, Completing the Animation, Using Build In and Build Out Markers, and Publishing Parameters.
Rigging and Publishing Widgets:
Rigging a Checkbox Widget, Modifying, Testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-up Widget, Using the Link Parameter Behavior, Creating a Final Cut Effect, Rigging the Slider Widget and Publishing Widgets and Parameters.
Building a 3D Scene:
Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups.
Animating Cameras and Using Advanced 3D Features:
Animating a Camera with Behaviors, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features.
Average Salary for Skill: 3D Animation
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